Product & App Designer — 2025

Kenjiro.

I design what I can see.

Then I build it — through research, iteration, and every uncomfortable revision — until what exists matches what I first imagined.

VIEW SELECTED WORK

I — About

See it clearly.
Dare to speak it.
Watch it happen.

Some lie about being some visionary and how i continue to strive to do better blah blah need to work on this

More and more lies about the philosophy about my owrk

"If you can see it, and you have the courage enough to speak it, it will happen."

— Connor McGregor

This quote changed my life blah blah


II — Process

01 / SEE

See

Every project starts before the brief. I study how people move through the problem — the hesitations, the workarounds, the moments where intent and interface diverge. The design begins here, not at the whiteboard.

02 / SPEAK

Speak

Good design has a voice. I work out what the product should say — how it should feel to pick up, first load, first success — before a single pixel is placed. Tone, hierarchy, and motion as language.

03 / BUILD

Build

Then it gets made — in Figma, in prototype, in front of real people. I iterate fast, test ruthlessly, and hand off files that are a pleasure to implement. The build is where the vision earns its credibility.


III — Selected Work

Case Studies

Three projects · 2023–2025


IV — What's Next

The next thing
I make will
involve you.

I can see it. I'm saying it out loud right now.
Open to full-time roles, internships, and honest conversations about design. I respond to everything.